// 自定义事件
class Events{
    public static STAGE_SIZE:string = "stageSize";//场景尺寸改变
    public static MESSAGE_RECEIVE:string = "messageReceive";//message接收到websockt信息
    public static MESSAGE_BREAK:string = "messageBreak";//message掉线
}

//牌事件
class PokerEvent{
    public static HAVE_POKER_START:string = "havePokerStart";//显示桌上和手里同样的牌_开始
    public static HAVE_POKER_END:string = "havePokerEnd";//显示桌上和手里同样的牌_结束
    public static OUT_POKER:string = "outPoker";//出牌
    public static TUOGUAN_TINGPOKER_START:string = "tuoGuanTingPokerStart";//托管听牌开始
    public static TUOGUAN_TINGPOKER_END:string = "tuoGuanTingPokerEnd";//托管听牌结束
    public static WIN_POKER:string = "winPoker";//赢牌
}

//指向事件
class PointEvent{
    public static POINT_TIMERCOMPLETE:string = "pointTimerComplete";//计时器计时完成
}

//游戏事件
class GameEvent{
    public static CLEW_SHARE:string = "clewShare";//提示分享
    public static START_GAME:string = "startGame";//游戏开始
    public static EXIT_GAMEROOM:string = "exitGameRomm";//退出游戏房间
}